Fever Dream

Fever Dream

Fever Dream

An Maya Animated Short

Development Time

Development Time

Development Time

2 WEEKS

Description

Description

Description

This was a final short term assigned project for a course on introduction to 3d Design in Maya. The goal was to just create a biped model, but I aimed for a more humanoid approach. The character was fully modeled, textured, and rigged using Maya and Adobe Substance Painter. The overall focus is on the character, the context and storyline function as accessories, for that reason in this short it remains contexually ambiguous and meant to mimic a dream like atmosphere.

Process Images

Process Images

Process Images

Design Sketches to A-Pose Model

What I had in mind for the character was someone that of a young adult, tattoos, neon highlight necklace, staying true to self expression and personality.

Environment Design

Environment Design

For the environment I wanted it to have recognizable furniture but arranged incorrectly, or unpleasantly to the viewer

For the environment I wanted it to have recognizable furniture but arranged incorrectly, or unpleasantly to the viewer

For the environment I wanted it to have recognizable furniture but arranged incorrectly, or unpleasantly to the viewer

Figuring out the Storyline

Figuring out the Storyline

Although the scene has very neon lighting, I wanted something bright to captivate the viewer and the character

Although the scene has very neon lighting, I wanted something bright to captivate the viewer and the character

Although the scene has very neon lighting, I wanted something bright to captivate the viewer and the character

Artstation

jadenhalevi@gmail.com

@h4levi

Jaden Halevi

Artstation

jadenhalevi@gmail.com

@h4levi

Jaden Halevi

Artstation

jadenhalevi@gmail.com

@h4levi

Jaden Halevi