An Maya Animated Short
This was a final short term assigned project for a course on introduction to 3d Design in Maya. The goal was to just create a biped model, but I aimed for a more humanoid approach. The character was fully modeled, textured, and rigged using Maya and Adobe Substance Painter. The overall focus is on the character, the context and storyline function as accessories, for that reason in this short it remains contexually ambiguous and meant to mimic a dream like atmosphere.