C++ Graphics Software Engineer | Real-Time Rendering & Simulation

JADEN HALEVI

C++ Graphics Software Engineer | Real-Time Rendering & Simulation

JADEN HALEVI

about me.

Experienced in C++ and real-time shaders, with a background in graphics engineering and programming across shipped games, research projects, and XR experiences. Passionate about combining programming and art to simulate natural phenomena, bring creative ideas to life, and build tools that enable artists to realize their work. Outside of programming, I spend much of my time painting, creating digital art, and snowboarding.

Experienced in C++ and real-time shaders, with a background in graphics engineering and programming across shipped games, research projects, and XR experiences. Passionate about combining programming and art to simulate natural phenomena, bring creative ideas to life, and build tools that enable artists to realize their work. Outside of programming, I spend much of my time painting, creating digital art, and snowboarding.

Experienced in C++ and real-time shaders, with a background in graphics engineering and programming across shipped games, research projects, and XR experiences. Passionate about combining programming and art to simulate natural phenomena, bring creative ideas to life, and build tools that enable artists to realize their work. Outside of programming, I spend much of my time painting, creating digital art, and snowboarding.

Featured Projects

Featured Projects

Featured Projects

C++ Graphics Software Engineer / Real-Time Rendering & Simulation

JADEN HALEVI

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