

Hi, I'm Jaden Halevi, a graphics programmer and technical artist with experience in Unreal Engine, Unity, C++, and XR development. I've contributed to shipped games, written shaders, and built real-time graphics systems with a focus on performance and visual quality. Outside of programming, I'm passionate about painting and digital art. I enjoy exploring the space where engineering and art overlap, and I'm driven to push real-time graphics forward by creating rendering, simulation, and shader technologies that make interactive worlds more immersive.




