HYPOXIA

A 2-4 VR Multiplayer Card Game Experience

A 2-4 VR Multiplayer Card Game Experience

Development Time

Development Time

Development Time

2 WEEKS

Introduction

Hypoxia is a multiplayer virtual reality card game where in order to outlive others, players must think strategically and sparingly. At the start of the round, each player is dealt a random hand of cards and must use a portion of their supply (oxygen). But be careful, betting results in a high risk high reward, and if you lose oxygen, you're eliminated.

Hypoxia is a multiplayer virtual reality card game where in order to outlive others, players must think strategically and sparingly. At the start of the round, each player is dealt a random hand of cards and must use a portion of their supply (oxygen). But be careful, betting results in a high risk high reward, and if you lose oxygen, you're eliminated.

Hypoxia is a multiplayer virtual reality card game where in order to outlive others, players must think strategically and sparingly. At the start of the round, each player is dealt a random hand of cards and must use a portion of their supply (oxygen). But be careful, betting results in a high risk high reward, and if you lose oxygen, you're eliminated.

How it works

Betting Each round a player will bet a percentage of their Oxygen capacity


Card Selection Each Player selects a card with the highest value from their personalized deck


Elements With each round, comes elemental reactions that may enhance the value of a card

Betting Each round a player will bet a percentage of their Oxygen capacity


Card Selection Each Player selects a card with the highest value from their personalized deck


Elements With each round, comes elemental reactions that may enhance the value of a card

Betting Each round a player will bet a percentage of their Oxygen capacity


Card Selection Each Player selects a card with the highest value from their personalized deck


Elements With each round, comes elemental reactions that may enhance the value of a card

What I Worked On

Environmental Design (Early Concepts)

Early Concepts I drew of Abandoned Factory Environment

Early Concepts I drew of Abandoned Factory Environment

Early Concepts I drew of Abandoned Factory Environment

From Sketch to Modeled Factory

From Sketch to Modeled Factory

From Sketch to Modeled Factory

Using Maya to model props including pipes, machinery, etc.

Using Maya to model props including pipes, machinery, etc.

Using Maya to model props including pipes, machinery, etc.

Same Environment Fully Rendered in Unity textured with Substance Painter (with particles)

Same Environment Fully Rendered in Unity textured with Substance Painter (with particles)

Same Environment Fully Rendered

This is the resulting shots from in-game of the environment I modeled, after importing the textures I added animations and VFX to pull the final composition together of the fans running and the factory machine rumbles. Finally the environmental lighting is fully baked in, with particles.

This is the resulting shots from in-game of the environment I modeled, after importing the textures I added animations and VFX to pull the final composition together of the fans running and the factory machine rumbles. Finally the environmental lighting is fully baked in, with particles.

This is the resulting shots from in-game of the environment I modeled, after importing the textures I added animations and VFX to pull the final composition together of the fans running and the factory machine rumbles. Finally the environmental lighting is fully baked in, with particles.

Character helmets and Oxygen tanks (4 Variants for helmet and 4 variants for the tank)

Character helmets and Oxygen tanks (4 Variants for Helmet)

Early Concept Designs for the Character Helmets and Body

Early Concept Designs for the Character Helmets and Body

Early Concept Designs for the Character Helmets and Body

Modeling/Rendering the Character Helmets

Modeling/Rendering the Character Helmets

Modeling/Rendering the Character Helmets

With the game having up to 4 players, I modeled a default head and oxygen tank body. 4 Variants were made using Adobe Substance Painter.

With the game having up to 4 players, I modeled a default head and oxygen tank body. 4 Variants were made using Adobe Substance Painter.

With the game having up to 4 players, I modeled a default head and oxygen tank body. 4 Variants were made using Adobe Substance Painter.

Gallery

Artstation

jadenhalevi@gmail.com

@h4levi

Jaden Halevi

Artstation

jadenhalevi@gmail.com

@h4levi

Jaden Halevi

Artstation

jadenhalevi@gmail.com

@h4levi

Jaden Halevi