A CRT Arcade Styled Third Person Shooter
A CRT Arcade Styled Third Person Shooter
A CRT Arcade Styled Third Person Shooter
Rush n’ Rumble is a third person shooter that takes inspiration from old arcade machine mini games that was overly difficult and taunt the player to insert money to keep playing whenever they died. I would grow up playing these games at my laundromat, and wanted to pay homage. A third person shooter where the player kills zombie AI that patrols the 8bit city. When killing the zombies, they drop coins which can be used as currency in the Vending Machine Shop in exchange for Ammo Refill, Health Boost, and a Damage Upgrade. The key topics captured in this project are 8bit shader graphs, Event Managers, and Stylized Post Processing Effects.
Rush n’ Rumble is a third person shooter that takes inspiration from old arcade machine mini games that was overly difficult and taunt the player to insert money to keep playing whenever they died. I would grow up playing these games at my laundromat, and wanted to pay homage. A third person shooter where the player kills zombie AI that patrols the 8bit city. When killing the zombies, they drop coins which can be used as currency in the Vending Machine Shop in exchange for Ammo Refill, Health Boost, and a Damage Upgrade. The key topics captured in this project are 8bit shader graphs, Event Managers, and Stylized Post Processing Effects.
Rush n’ Rumble is a third person shooter that takes inspiration from old arcade machine mini games that was overly difficult and taunt the player to insert money to keep playing whenever they died. I would grow up playing these games at my laundromat, and wanted to pay homage. A third person shooter where the player kills zombie AI that patrols the 8bit city. When killing the zombies, they drop coins which can be used as currency in the Vending Machine Shop in exchange for Ammo Refill, Health Boost, and a Damage Upgrade. The key topics captured in this project are 8bit shader graphs, Event Managers, and Stylized Post Processing Effects.
Terminate the Zombies — Use the soda launcher supplied to the player to kill the zombies, but be careful, your ammo is very limited
Pickup Collectables — Around the map randomly are placed items for more health or more ammo, utilize this to your advantage
Vending Machine — The zombies drop coins upon termination, you may use these to get items from the Vending Machine like health, ammo, or damage boost
Terminate the Zombies — Use the soda launcher supplied to the player to kill the zombies, but be careful, your ammo is very limited
Pickup Collectables — Around the map randomly are placed items for more health or more ammo, utilize this to your advantage
Vending Machine — The zombies drop coins upon termination, you may use these to get items from the Vending Machine like health, ammo, or damage boost
Terminate the Zombies — Use the soda launcher supplied to the player to kill the zombies, but be careful, your ammo is very limited
Pickup Collectables — Around the map randomly are placed items for more health or more ammo, utilize this to your advantage
Vending Machine — The zombies drop coins upon termination, you may use these to get items from the Vending Machine like health, ammo, or damage boost
Player Locomotion
Player Locomotion
Player Locomotion
This is the locomotion system for climbing. I needed the player to be able to climb while sort of
This is the locomotion system for climbing. I needed the player to be able to climb while sort of
This is the locomotion system for climbing. I needed the player to be able to climb while sort of
Ammo Manager
Ammo Manager
Ammo Manager
Manages the projectiles from the enemy weapon as well as the damage inflicted on the enemies
Manages the projectiles from the enemy weapon as well as the damage inflicted on the enemies
Manages the projectiles from the enemy weapon as well as the damage inflicted on the enemies



Player Death Manager
Player Death Manager
Player Death Manager
Handles the player's health and healable items. When the player's health is fully depleted, it handles the arcade respawn prompt.
Handles the player's health and healable items. When the player's health is fully depleted, it handles the arcade respawn prompt.
Handles the player's health and healable items. When the player's health is fully depleted, it handles the arcade respawn prompt.



Enemy Death Manager
Enemy Death Manager
Enemy Death Manager
Handles enemy health as well as UI display. Also handles the sprite pop up graffiti encouraging the player to keep going.
Handles enemy health as well as UI display. Also handles the sprite pop up graffiti encouraging the player to keep going.
Handles enemy health as well as UI display. Also handles the sprite pop up graffiti encouraging the player to keep going.
Currency Manager
Currency Manager
Handles the zombies drop rate of coins for the player to pickup and utilize in the vending machine. Manages the shop transactions, handling cases of insufficient funds and UI display of the items for sale
Handles the zombies drop rate of coins for the player to pickup and utilize in the vending machine. Manages the shop transactions, handling cases of insufficient funds and UI display of the items for sale
Handles the zombies drop rate of coins for the player to pickup and utilize in the vending machine. Manages the shop transactions, handling cases of insufficient funds and UI display of the items for sale





Visual Pipeline
Visual Pipeline
Visual Pipeline
Made a script to convert the resolution to lower mimicking old CRT graphics
Made a script to convert the resolution to lower mimicking old CRT graphics
Made a script to convert the resolution to lower mimicking old CRT graphics
Thank you for playing.

Artstation

jadenhalevi@gmail.com

@h4levi

Jaden Halevi
Thank you for playing.

Artstation

jadenhalevi@gmail.com

@h4levi

Jaden Halevi
Thank you for playing.

Artstation

jadenhalevi@gmail.com

@h4levi

Jaden Halevi