
Built a Bayer dithering shader for model assets
Made an inverted hull outline shader with texture/solid color support and adjustable thickness
Modeled cat characters with blend shapes for expressive faces
Designed 2D sprites for a VR character rig
Dither Shader

Outline Material (Cel Shading)



3D Cat Models + Baked Textures
Modeled three cat variants (high, mid, and low poly) with corresponding textures, including a version with a cat texture applied to the head and loaf, and another featuring a sprite overlay with a solid color outline, all aligned with the game’s visual direction.



Cat Expressions Modifier





